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{{Unit
|image = <gallery>

    </gallery> 
|unlock = 
|playstyle = 
|counterparts = 
|resist = 
|summoner = 

|tname1 = 
|tcost1 = 
|range1 = 
|as1 = 
|speed1 = 
|def1 = 
|crit1 = 
|hp1 = 
|special1 = 
|atk1 = 
|autobuff1 = 
|autodot1 = 
|autodps1 = 
|duration1 = 
|buffchance1 = 

|tname2 = 
|tcost2 = 
|range2 = 
|as2 = 
|speed2 = 
|def2 = 
|crit2 = 
|hp2 = 
|special2 = 
|atk2 = 
|autobuff2 = 
|autodot2 = 
|autodps2 = 
|duration2 = 
|buffchance2 = 

|tname3 = 
|tcost3 = 
|range3 = 
|as3 = 
|speed3 = 
|def3 = 
|crit3 = 
|hp3 = 
|special3 = 
|atk3 = 
|autobuff3 = 
|autodot3 = 
|autodps3 = 
|duration3 = 
|buffchance3 = 

|tname4 = 
|tcost4 = 
|range4 = 
|as4 = 
|speed4 = 
|def4 = 
|crit4 = 
|hp4 = 
|special4 = 
|atk4 = 
|autobuff4 = 
|autodot4 = 
|autodps4 = 
|duration4 = 
|buffchance4 = 

|name1 = 
|tiertype1 = 
|appear1 = 

|name2 = 
|tiertype2 = 
|appear2 = 

|name3 = 
|tiertype3 = 
|appear3 = 

|cost = 
|cd = 
}}

The parameters are:

  • image: an image, just the name (e.g. Skully.png), if used with gallery, put a |, followed by the name, to indicate what tier/type of unit is it
  • unlock: the level that has to be beaten to unlock this unit. Levels must be manually linked.
  • playstyle: the type of playstyle that this unit encourages.
  • counterparts: heroes which fulfill a similar role to this unit. Heroes must be manually linked.
  • resist: whether a unit resists charms or status effects in general.
  • summoner: for summoned units, what unit summons them with their special.
  • tname#: the name assigned to that tier.
  • tcost#: the cost in moonstones to summon this unit.
  • range#: the range of this unit's basic attacks.
  • as#: the time, given in seconds, on how long it takes for a unit to finish their attack animation once
  • speed#: speed of a unit.
  • def#: defense of a unit.
  • crit5#: critical chance of a unit.
  • hp#: hp of a unit.
  • special#: special stat of a unit.
  • atk#: attack of a unit.
  • autobuff#: the first status effect applied by a unit's basic attacks.
  • autodot#: the second status effect, a damage over time status, applied by a unit's basic attacks.
  • autodps#: if the status effect is damage over time, the amount of damage dealt per tick, which is done every second the status is active.
  • duration#: the duration of the status effect.
  • buffchance#: the chance to apply the status.
  • name#: name of the character.
  • tiertype#: tier of the character.
  • appear#: first time the character appears in the story. Link to a level if applicable, if only in a book chapter, state what chapter the character appears in.
  • cost: cost to train a unit during a level in gems.
  • cd: cooldown to train a unit.

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