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After persevering through many foes, the monsters prepare to fight. In this level, you must destroy a castle that is protected by a barricade, by using the catapult to destroy the barricade. The castle is also guarded by a tier 4 wizard. Wait too long however, and the heroes will send their own catapults not once, but three times. You are able to train units for free, but the recharge rates of units have been altered.

Units[]

You are able to train units for free, but this time, you are unable to summon units instantly. The recharge rate of each unit is different, because your units are now free. You also have no choice but to have the catapult on your dock.

Here are the changed recharge rates of the units:

Skully1Icon

Deadknight1Icon

Skully Archer1Icon

Zombie1Icon

Imp1Icon

Vamp1Icon

Skully

Deadknight

Skully Archer

Zombie

Imp

Vamp

5s

10s->7s

17s->12s

17s->10s

15s->20s

25s->15s

Spidey1Icon

Wolfy1Icon

Gargoyle1Icon

Troll1Icon

Necro1Icon

Medusa1Icon

Spidey

Wolfy

Gargoyle

Troll

Necro

Medusa

17s->25s

25s->30s

45s->35s

50s->40s

55s->50s

65s->55s

Reap1Icon

Lich1Icon

Dragon1Icon

Catapult1Icon

Reap

Lich

Dragon

Catapult

75s->60s

100s->65s

180s->75s

60s->90s

Enemies[]

In this level you face tier 3 knightys, elfys, unicorns, tier 2 dwarfys, golems, and wizards, along with a tier 4 wizard, and hero catapults.

5s after the level starts, 1 tier 4 wizard spawns in the bottom lane, who only attacks when provoked.

30s after the level starts, tier 3 knightys, elfys, unicorns, tier 2 dwarfys, golems, and wizards, infinitely spawn in random lanes.

180s after the level starts, tier 2 wizards, infinitely spawn, cycling through lanes, starting from the bottom lane on the first and after every 10 spawns.

200s after the level starts, 1 hero catapult spawns on the middle lane, while 2 tier 3 knightys spawn on the top and bottom lanes, respectively, and 1 tier 3 elfy spawns in the middle lane. The knightys follow the catapult within a range of 60, the elfy follows the catapult within a range of 100, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.

400s after the level starts, 1 hero catapult spawns on the middle lane, while 2 tier 3 knightys spawn on the top and bottom lanes, respectively, and 2 tier 3 elfys spawns in the middle lane. The knightys follow the catapult within a range of 60, 1 elfy follows the catapult within a range of 100, other elfy follows within 120, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.

600s after the level starts, 1 hero catapult spawns on the middle lane, while 3 tier 3 knightys spawn, 2 on the top lane, 1 on the bottom lane, respectively, and 2 tier 3 elfys spawns in the middle lane. The knightys follow the catapult within a range of 60, 1 elfy follows the catapult within a range of 100, other elfy follows within 120, while the catapult will continuously move left until it reaches x475, where it will continuously spam its special and will then be unkillable.

Waves Units
BOSS
Spawns in the bottom lane, 5s after the level starts, tier 4 wizard only attacks when provoked
Enemy spawns every 4s
Status Immune
20% Special Chance
x1
Wizard4Portrait-hd
  • 97.5 ATK
  • 3450 HP
1
"Catapult Crushers"
Spawns in random lanes, 30s after the level starts
Enemy spawns every 10s with a 3s variation
15% Special Chance
Repeating
37.50% Spawn 18.75% Spawn 12.50% Spawn 12.50% Spawn 12.50% Spawn 6.25% Spawn
Knighty3Portrait-hd
  • 35 ATK
  • 180 HP
Elfy3Portrait-hd
  • 28 ATK
  • 140 HP
Dwarfy2Portrait-hd
  • 45 ATK
  • 250 HP
Unicorn3Portrait-hd
  • 50 ATK
  • 400 HP
Golem2Portrait-hd
  • 40 ATK
  • 400 HP
Wizard2Portrait-hd
  • 45 ATK
  • 350 HP
2
Spawns cycle from the bottom lane, starting from the bottom lane on the first and after every 10 spawns, 180s after the level begins
Enemy spawns every 80s with a 20s variation
20% Special Chance
Repeating
Wizard2Portrait-hd
  • 45 ATK
  • 175 HP
3
Hero caty spawns on the middle lane, while 2 tier 3 knightys spawn on the bottom and top lanes, and 1 tier 3 elfy will spawn in the middle lane, all at the right edge of the level, 200s after the level starts, knightys will follow caty within a range of 60, elfy will follow within a range of 100, while caty will continuously use special once it reaches your castle
x2 x1 x1
Knighty3Portrait-hd
  • 35 ATK
  • 180 HP
Elfy3Portrait-hd
  • 28 ATK
  • 140 HP
Caty2-hd
  • 30 ATK
  • 1000 HP
4
Hero caty spawns on the middle lane, while 2 tier 3 knightys spawn on the bottom and top lanes, and 2 tier 3 elfys will spawn in the middle lane, all at the right edge of the level, 400s after the level starts, knightys will follow caty within a range of 60, 1 elfy will follow within a range of 100, other elfy within 120, while caty will continuously use special once it reaches your castle
x2 x2 x1
Knighty3Portrait-hd
  • 35 ATK
  • 180 HP
Elfy3Portrait-hd
  • 28 ATK
  • 140 HP
Caty2-hd
  • 30 ATK
  • 1000 HP
5
Hero caty spawns on the middle lane, while 3 tier 3 knightys spawn, 2 on the top lane, 1 on the bottom lane, and 2 tier 3 elfys will spawn in the middle lane, all at the right edge of the level, 600s after the level starts, knightys will follow caty within a range of 60, 1 elfy will follow within a range of 100, other elfy within 120, while caty will continuously use special once it reaches your castle
x3 x2 x1
Knighty3Portrait-hd
  • 35 ATK
  • 180 HP
Elfy3Portrait-hd
  • 28 ATK
  • 140 HP
Caty2-hd
  • 30 ATK
  • 1000 HP

Dialogue[]

Trivia[]

  • The heading of the first repeating wave is more than likely a reference to the 2008 indie beat-em up, Castle Crashers.
  • The message of the final non-catapult wave is "Here comes a Catapult!", but a typo prevents this message from showing.
  • There is an unused defensive wave file that includes tier 2 healers and wizards.
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